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We build mobile apps.
And you see every step.

iPhone and Android apps, built since 2012 — React Native, Flutter, Swift & Kotlin. Work with us fixed-price, hourly, or with our engineer inside your team. Below: exactly how it goes, from first message to live app.

Send the first message or email us — a human replies the same day. book a 30-min call →

How it works

From first message to live app.

This is what a typical project looks like with us, step by step. Names change, weeks shift — the steps don't.

Day 0
Client · 9:41 AM
Hi — 60% of our traffic is on phones and we still don't have an app. We've been quoted twice and burned once.
Hupp · 9:52 AM
That's fixable. Send the link — and the repo if you have one. Free call today? Blunt questions only.

It starts as a conversation.

No intake form, no discovery-workshop invoice. You describe the problem in your own words; we ask the questions agencies usually save for after the deposit — including the one that matters: how do you want to work?

Now choose how you want to work
Fixed price

Defined scope, defined end. A one-page plan you can read over coffee. Fixed means fixed — the rejection round is our problem, not a change request.

Hourly

Evolving scope, you steer. Transparent hours, itemised weekly. Scale up, scale down, pause or stop — any week.

Dedicated developer

Our senior engineer, dedicated to you. Works inside your existing team — your board, your sprints, your existing app. Day, week or month basis.

Every week — whichever you choose

From here, everything is the same.

Whichever way you choose, you get the same thing: a working build on your phone every week, one senior engineer who owns your app, and you always know who to call.

Store submission — the part nobody advertises

Yes, Apple rejects apps. Ours too.

First submissions get bounced all the time — it's a normal step, not a crisis. We've answered hundreds of these; the fix and resubmission usually go out within 48 hours, and it's our job, not yours.

Launch day

Both stores. Same day.

One codebase means one release day for everyone, whatever phone they own. Store submission handled by us, end to end.

Launch isn't the finish line. It's a cycle.

After launch, the cycle keeps turning: user feedback and your requests come in, updates go out, the stores re-review, the new version goes live — again and again. OS updates, store policy changes, new device sizes — all covered, so your listing never says "updated 2 years ago."

Where you can start

Whatever state your app is in, there's an entry point.

New app buildsWeb app → mobile appApp rescues & takeoversFeatures & integrationsOngoing releases & store upkeep

Stuck at 80%? Rejected three times? Agency vanished? Rescues follow the same steps — they just start with an honest audit of what's salvageable instead of a blank canvas.

Go deeper

The tech behind it — with the receipts.

The technologies we build this service on — and our own team's articles about them, so you can judge our depth before you ever talk to us.

Stack honesty

What we use. What we won't.

We build with
  • React Native & TypeScript
  • Flutter
  • Swift (iOS) & Kotlin (Android)
  • Push, payments & device integrations
  • App Store & Play Store releases, end to end

Cross-platform when it's the honest economics; fully native when the app leans on graphics, hardware or platform behaviour.

We don't do
  • Ionic / Cordova wrappers
  • Webview-only "apps"
  • App-builder platforms
  • "Cheapest possible" builds — on purpose

If your app runs on something in this column, we'll say so on the first call — and point you to someone good.

Proof you can check

Goally — still on both stores.

The situation. A companion app for families raising neurodiverse kids — an audience with zero tolerance for confusing screens or crashes at bedtime.

What we did. Built in React Native so one codebase serves both platforms; every family gets the same release on the same day, whatever phone they own.

Today. Live on the App Store and Play Store, used by families every day. Shipped — which, if you've worked with app agencies before, you know is the hard part. More of the work →

One codebase. Both stores. Same release day.

Your turn

Your app could start today.

Fixed price, hourly, or an engineer inside your team — step one is always the same: one message, one call, honest advice. And if you don't need us, we'll say so.